A Byte of Coding Issue 404

A Byte of Coding Issue 404

A Byte of Coding

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Published: 15 May 2024

Tags: kubernetes, self hosting

Xe Iaso shares her experience rebuilding her homelab, exploring various operating systems and tools like Rocky Linux, Kubernetes, and Ansible, detailing the challenges and solutions encountered. She highlights the complexities and rewards of managing a personal server environment for development and experimentation.

Some highlights:

  • Evaluates Rocky Linux and the practical difficulties of installation on older hardware.

  • Discusses the advantages and disadvantages of using Kubernetes in a homelab setting.

  • Considers CoreOS and Fedora CoreOS as potential alternatives for an immutable infrastructure.

Published: 15 May 2024

Tags: javascript

Dan Lew delves into the nuances of handling absent data in JavaScript, comparing the use of null and undefined and their implications for code readability and maintainability. He concludes with practical advice for developers on choosing between these options.

Some highlights:

  • Explores the challenges and subtle differences between using null and undefined in JavaScript.

  • Recommends using undefined to represent absent data for consistency and ease of handling.

  • Suggests using the isNil() function from Lodash for clear and concise null checks.

Published: 25 January 2024

Tags: sponsored, auth

WorkOS discusses what Directory Sync and System for Cross Identity Management are, and why they’re necessary for large organizations.

Some highlights:

  • Directory sync “automates the lifecycle management process by providing a single source of truth for identity”

  • “SCIM is an open source protocol for implementing Directory Sync”

  • Includes comparison to just-in-time provisioning

Published: 10 May 2024

Tags: optimization, performance, multithreading, c++

Denis Bakhvalov introduces a case study on thread count scaling for multithreaded applications, analyzing performance across different benchmarks to understand their efficiency on multicore systems. The study reveals that most benchmarks show suboptimal scaling, highlighting the complexities of multithreading.

Some highlights:

  • Benchmarks include Blender, Clang, Zstandard, CloverLeaf, and CPython, each tested with varying thread counts.

  • The best-performing benchmark, Blender, achieved a 6x speedup with 16 threads, far from ideal linear scaling.

  • Clang and Zstd experienced performance degradation beyond 11 threads, indicating challenges in multithreaded optimization.

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